It’s time for some news and updates!
I have a couple of important updates, so let’s take them by numbers:
1. Animations
I believe that animation is one of the bricks of a good gameplay. Especially for the adult games. I ran into the problem when in paired animations (well, you know what I mean), wrists and feet are not where it was originally intended.
For example, I want that during one of the Game Over animations - the orc’s hand laid on the belly of the character, but no matter how I tried, tracking each movement frame - the hand jumps or falls into the texture of the character anyway.
What have I done?
Unfortunately, I did not find the right component in the asset store and decided to write my own. I'm a programmer indeed. I used the technology of inverse kinematics, which allows tying wrists and feet to markers. Markers can act as bones of another character, and static coordinates in the game.
What does it mean for you and me?
For you – more realistic animations
For me - simplification and acceleration of development. And as a consequence more frequent releases.
2. Anatomical features
I think many of you have noticed that the barbarian is absolutely flat between her legs.
And I understand that it looks pretty bad when genitals of the active character are falling into the plane…mmm… field and it does not cause a full sense of what is happening on stage.
The barbarian now has the right holes for your comfort ;)
3. Dialogs
Hell, I read in more than one hundred reviews that the dialogues in the game are made inconvenient. And I was convinced of this myself, after playing a release in a week, when I was able to look at my product from another angle. The new release will include dialogs without a rigid binding to the timer, with the ability to skip them on the click and, of course, multi-selection.
Of course, these are all not final touches and much more will be added in the future.
And for now – stay tuned for the next release ;)
Patreon
Tumblr
Twitter